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Animation
Rafael Chargel
The Potential Fifteen years ago, making a movie like Jurassic Park would have required the use of sculptures, engineers, animatronics specialists, puppeteers, loads of man-hours, and hoards of money just to animate the dinosaurs. Luckily for Steven Spielberg, the world of digital animation is upon us. Animation is not a new concept. Cartoon flipbooks are older than photography. With the birth of film it was only natural for flipbooks to progress into Loony Toons and Mickey Mouse. The increase in the public’s desire to see cartoons in the early half of the 20th century, led Disney to produced the first full-length animated feature films. As time went on, filmmakers and artists began incorporating animation and live footage into movies like Anchors Away, where Gene Kelly danced alongside a cartoon mouse. Eventually, pioneers like Steven Spielberg and Jim Henson introduced puppets and animatronics to the world of animation. Although animation has progressed extensively over the past one hundred years, it should come as no surprise that the digital revolution has changed everything. Today’s animation labs are not packed with dozens of cartoonists and ink stains; they are lined with computers running complex graphics software. This software comes in a variety of forms, each configured towards a highly specialized need. 3-D Animation
A variety of 3-D applications are available, ranging in power and cost. Maya, the application used to create movies like Jurassic Park, is at the super complex, super performance, and super expensive end of the spectrum. Averaging at about $17,0002 per station (for a one year lease), Maya is designed to provide fluid animation and the ability to create organic models. Perhaps the most important 3-D modeling application is AutoCAD. This highly specialized program is geared toward engineering and architectural development. Originally designed as a two-dimensional drafting tool, AutoCAD was one of the first commercial applications to venture into 3-D. It is now used by engineering firms to demonstrate working models, and by architects, as an alternative to expensive hand-made maquettes. Slightly lower down the scale are applications like 3D Studio Max and Lightwave 3D. These programs are often used to create video games and virtual reality simulators. With a cost of only about $3,000, programs like these provide high-powered simulations, without the high cost of Maya. As the technology improves, the disparity in strength between these mid-range applications and programs like Maya is constantly shrinking. Less expensive programs are available, some for as low as $100. Unfortunately, much is sacrificed in the name of savings. Many of those programs, like Infini-D, have been taken off the market. On-line Animation3 The world of digital animation is not limited to films and simulators. Like everything else, animation is going on-line. Traditionally web animation was at best highly limited. In order to create an animation a web designer had to build layered images, which require massive download times. With the birth of Java things improved. Java scripts allowed web designers to create simple interactive animations, but they were still choosing between sacrificing image quality or increased download time. The answer was vector animation. Vector images are based on mathematical equations, rather than pixels. In a bitmap image, such as a JPEG, each pixel’s color information is stored as a separate piece of data. Because vector images do not use pixels, their file sizes are significantly smaller, plus they have the added bonus of being much clearer. Although vector graphics are not new, it was only a few years ago that they began being used in animation software. Once it was possible to animate with vector images, the World Wide Web became its greatest benefactor.
Applications As the technology grows the need and uses of animation also grow. Already, animation is being used in fields where only five years ago it would have been considered impractical. Interactive CD-ROMs are used for portfolio presentations. Architectural firms are using 3-D fly-overs as a visual tool for their clients. Engineers also use 3-D animations to demonstrate their own working models. Over the web, animations are used for job training and classroom exercises. The growth of interactive animations is even allowing developers to create on-line laboratory simulators, like the one seen below. http://www.public.iastate.edu/~abc/java/budgetsim/budgetsim.html
1 3D Skull model from 3DCafe.com. 2 All quoted prices are Standard Retail Prices from November 2000. 3
Introduction à la Physique Quantique (http://www.cesam.qc.ca/site-eduweb/c2k/0606/index.htm#)
is an example of the use of animation programs which associate arts to
scientific information and capture people's attention.
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